Skeleton-Parted Graph Scattering Networks for 3D Human Motion Prediction
"Graph convolutional network based methods that model the body joints’ relations, have recently shown great promise in 3D skeleton-based human motion prediction. However, these methods have two critical issues: first, deep graph convolutions filter features within only limited graph spectrum band, losing sufficient information in the full band; second, using a single graph to model the whole body underestimates the diverse patterns in various body-parts. To address the first issue, we propose adaptive graph scattering, which leverages multiple trainable band-pass graph filters to decompose pose features into various graph spectrum bands to provide richer information, promoting more comprehensive feature extraction. To address the second issue, body parts are modeled separately to learn diverse dynamics, which enables finer feature extraction along the spatial dimensions. Integrating the above two designs, we propose a novel skeleton-parted graph scattering network (SPGSN). The cores of the model are cascaded multi-part graph scattering blocks (MPGSBs), which build adaptive graph scattering for large-band graph filtering on diverse body-parts, as well as fuse the decomposed features based on the inferred spectrum importance and body-part interactions. Extensive experiments have shown that SPGSN outperforms state-of-the-art methods by remarkable margins of 13.8%, 9.3% and 2.7% in terms of 3D mean per joint position error (MPJPE) on Human3.6M, CMU Mocap and 3DPW datasets, respectively."